Choose a STEP file
Drop your STEP model into the converter or select it from your device.
Convert STEP to 3DS directly in your browser, then inspect and download the result. STEP / STP input is tessellated to a mesh. Assembly semantics, CAD history and source materials are not retained in this workflow. Geometry-only legacy 3DS export. Large meshes are split to respect 16-bit limits. Materials, textures, rigs and animation are not exported.
STEP / STP input is tessellated to a mesh. Assembly semantics, CAD history and source materials are not retained in this workflow. Geometry-only legacy 3DS export. Large meshes are split to respect 16-bit limits. Materials, textures, rigs and animation are not exported.
or choose a file from your device
Up to 100 MB total. Select accompanying textures, .bin and .mtl files together with the model. External URLs are not fetched.
Output format
3DS
Local conversion — the file stays on this device
Drop your STEP model into the converter or select it from your device.
The converter checks the source format before processing the model geometry.
Save the generated 3DS file and open it in your preferred 3D application.
Browser conversion
STEP / STP input is tessellated to a mesh. Assembly semantics, CAD history and source materials are not retained in this workflow. Geometry-only legacy 3DS export. Large meshes are split to respect 16-bit limits. Materials, textures, rigs and animation are not exported.
Data map
This map describes the exported result, not the original source file. Review every amber item in the receiving application before relying on it.
STEP / STP input is tessellated to a mesh. Assembly semantics, CAD history and source materials are not retained in this workflow. Geometry-only legacy 3DS export. Large meshes are split to respect 16-bit limits. Materials, textures, rigs and animation are not exported.
CAD and mesh formats describe geometry differently. This workflow may tessellate CAD or create faceted geometry; it does not restore feature history, constraints or assembly intelligence.
STEP / STP input is tessellated to a mesh. Assembly semantics, CAD history and source materials are not retained in this workflow. Geometry-only legacy 3DS export. Large meshes are split to respect 16-bit limits. Materials, textures, rigs and animation are not exported.
Choose this output when you need a portable scene for real-time viewing or downstream scene tools. Review materials, texture links, animation and hierarchy after export.
CAD and mesh formats describe geometry differently. This workflow may tessellate CAD or create faceted geometry; it does not restore feature history, constraints or assembly intelligence. Open the downloaded file in the application you plan to use. Check scale, orientation, mesh completeness and the format-specific limits described above before printing, manufacturing or production use.
Available converters process files in your browser. Saving to the workspace stores a GLB copy in this browser's local database; clearing site data removes it.