Robot Generator

Robot Generator

Create robots in any form.

Robot Generator is building a new medium for robotics: define a robot's form, expression, voice, and behavior as freely as you create text, images, or video.

Humanoid robotics / Motion lab

G1. Built to move.

Explore Unitree’s original 29-joint model. Choreograph a kung fu sequence, take its structure apart, or describe your next move.

UNITREE G1 / 02
G1 preview · Load the interactive model on demand

G1 preview · Load the interactive model on demand

G1 · 29 DOF0.0 / 12.0 s
Drag to orbit · Scroll to zoom · Click a part
—JOINTS—VISUAL PARTS
WebM video · keep this tab visible

Official G1 geometry and joint limits; website-authored kinematic animation. Not a Unitree motion recording, physics simulation or validated hardware controller.

Official model · BSD-3-Clause

Embodied intelligence / Interactive lab

Meet the SO-101.

Explore the open-source arm used with LeRobot. Orbit the original CAD geometry, move each joint, and see the mechanism come to life.

SO-101 / 01
SO-101 preview · Load the interactive model on demand5 DOF + GRIPPER

SO-101 preview · Load the interactive model on demand

Drag to orbit · Scroll or pinch to zoom

Original CAD geometry and URDF joint limits. Visual motion only; no collision simulation or hardware connection. Wiring and accessories may differ from a physical build.

Original model / Apache-2.0

A new medium for programmable robots

Shape a robot's form, presence, and behavior before it enters the physical world.

Form & appearance

Explore robots that can be sculptural, graphic, textual, animated, or entirely original.

Robot voices

Generate a voice direction that matches your robot's personality, role, and interaction style.

Identity & behavior

Define personality, intent, and interaction patterns as part of the robot's design.

Generative language

Bring the same creative instincts you use for text, images, and video into robotics.

Custom configurations

Save a robot's form, voice, and behavior as a reusable system for new scenes and devices.

From digital to physical

Prepare generated assets and metadata for the applications, simulations, and hardware of tomorrow.

Make robotics as expressive as software.

Start with a concept and turn it into a visual, vocal, and behavioral system before connecting it to the physical world.