Robot Generator
3D ConverterPMX to FBX
Runs locally in your browser

PMX to FBX Converter

Convert PMX to FBX directly in your browser, then inspect and download the result. Experimental PMX 2.0 static-mesh import: geometry, normals and UV coordinates only. Does not export MMD bones, morphs, physics, materials or textures. This is not a rigged-character conversion; unsupported vertex skinning types are rejected. Scene geometry and supported materials. Texture, skinning and animation support depends on the input; inspect complex rigs after export.

Experimental PMX 2.0 static-mesh import: geometry, normals and UV coordinates only. Does not export MMD bones, morphs, physics, materials or textures. This is not a rigged-character conversion; unsupported vertex skinning types are rejected. Scene geometry and supported materials. Texture, skinning and animation support depends on the input; inspect complex rigs after export.

Drop your PMX file here

or choose a file from your device

Up to 100 MB total. Select accompanying textures, .bin and .mtl files together with the model. External URLs are not fetched.

Output format

FBX

.fbx

Local conversion — the file stays on this device

How to convert PMX to FBX

01

Choose a PMX file

Drop your PMX model into the converter or select it from your device.

02

Validate and convert

The converter checks the source format before processing the model geometry.

03

Download the FBX

Save the generated FBX file and open it in your preferred 3D application.

Browser conversion

How PMX becomes FBX

Processed on this device
Source filePMX
Browser conversion3D
Output fileFBX

Experimental PMX 2.0 static-mesh import: geometry, normals and UV coordinates only. Does not export MMD bones, morphs, physics, materials or textures. This is not a rigged-character conversion; unsupported vertex skinning types are rejected. Scene geometry and supported materials. Texture, skinning and animation support depends on the input; inspect complex rigs after export.

Data map

What survives PMX to FBX

This map describes the exported result, not the original source file. Review every amber item in the receiving application before relying on it.

GeometryPreserved
MaterialsReview
TexturesReview
Animation & riggingReview
Units & orientationReview
CAD featuresNot retained

About PMX to FBX conversion

Experimental PMX 2.0 static-mesh import: geometry, normals and UV coordinates only. Does not export MMD bones, morphs, physics, materials or textures. This is not a rigged-character conversion; unsupported vertex skinning types are rejected. Scene geometry and supported materials. Texture, skinning and animation support depends on the input; inspect complex rigs after export.

Conversion quality

Scene formats can carry materials, textures, hierarchy, skinning or animation, but retention depends on both files and the receiving application. Inspect complex scenes after export.

Before you convert

What is preserved when converting PMX to FBX?

Experimental PMX 2.0 static-mesh import: geometry, normals and UV coordinates only. Does not export MMD bones, morphs, physics, materials or textures. This is not a rigged-character conversion; unsupported vertex skinning types are rejected. Scene geometry and supported materials. Texture, skinning and animation support depends on the input; inspect complex rigs after export.

When is FBX the right output format?

Choose this output when you need a portable scene for real-time viewing or downstream scene tools. Review materials, texture links, animation and hierarchy after export.

What should I check after converting PMX to FBX?

Scene formats can carry materials, textures, hierarchy, skinning or animation, but retention depends on both files and the receiving application. Inspect complex scenes after export. Open the downloaded file in the application you plan to use. Check scale, orientation, mesh completeness and the format-specific limits described above before printing, manufacturing or production use.

Where is my model processed?

Available converters process files in your browser. Saving to the workspace stores a GLB copy in this browser's local database; clearing site data removes it.